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Salamander, Noble [ Salamander ] Full List

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Size:Large (Outsider)
HP:15d8 + 45 (ave 120 hp, max 165 hp)
Initiative:+1 (Dex)
Speed:20 ft.
Armor Class:18, touch 10 (natural 8, dex 1, size -1)
Attacks: Huge Longspear +20/+15/+10 Melee, 2d8+9 And 1d8 Fire
Tail Slap +15 Melee, 2d8+3 And 1d8 Fire
Face/Reach:Width: 10' ft., Length: 10' ft., Reach: 10' ft.
Special Attacks:Heat, Constrict 2d8+3 And 1d8 Fire, Spell-like Abilities
Special Qualities:Fire Subtype, Damage Reduction 20 /+2
Saves:Fort: 12, Reflex: 10, Will: 11
Abilities:Str: 22, Dex: 13, Con: 16, Int: 15, Wis: 15, Cha: 15
Skills:Bluff +11, Craft (metalworking) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20
Feats:Cleave, Great Cleave, Multiattack, Power Attack
Climate/Terrain:Any land and underground
Organization:Solitary, pair, or noble party (9-14)
CR:9
Treasure:Double standard (nonflammables only) and +3 Huge longspear
Alignment:Usually evil (any)
Advancement:Large: 15 16 17 18 19 20 21
Huge: 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Description:

Noble Salamanders speak Ignan and Common.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Spell-Like Abilities: 3/day-burning hands, fireball, flaming sphere, and wall of fire; 1/day-dispel magic and summon monster VII (huge fire elemental). These abilities are as the spells cast by a 15th-level sorcerer (save DC 12 + spell level).

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Characters:

Cleric, sorcerer, or fighter (their favored class).

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