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Fire Giant [ Giant ] Full List

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Greyhawk.net

Size: (Giant)
HP:15d8 + 75 (ave 150 hp, max 195 hp)
Initiative:-1 (Dex)
Speed:30 ft. (chainmail); base 40 ft. base 50 ft., swim 40 ft.
Armor Class:17, touch 9 (natural 8, dex -1)
Attacks:Huge Greatsword +20/+15/+10 Melee; Or Rock +10/+5/+0 Or Rock +12/+7/+2 Ranged
Damage:Huge Greatsword 2d8+15; Or Rock 2d6+10 And 2d6 Fire
Face/Reach:Width: 10' ft., Length: 10' ft., Reach: 10' ft.
Special Attacks:Rock Throwing
Special Qualities:Rock Catching, Fire Subtype
Saves:Fort: 14, Reflex: 4, Will: 5
Abilities:Str: 31, Dex: 9, Con: 21, Int: 10, Wis: 10, Cha: 11
Skills:Climb +11, Jump +11, Spot +7
Feats:Cleave, Great Cleave, Power Attack, Sunder
Climate/Terrain:Any land and underground
Organization:Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
CR:10
Treasure:Standard
Alignment:Often lawful evil
Advancement:By character class
Description:

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

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