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Fire Giant [ Giant ] Full List
| Size: | (Giant) |
| HP: | 15d8 + 75 (ave 150 hp, max 195 hp)
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| Initiative: | -1 (Dex)
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| Speed: | 30 ft. (chainmail); base 40 ft. base 50 ft., swim 40 ft. |
| Armor Class: | 17, touch 9 (natural 8, dex -1)
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| Attacks: | Huge Greatsword +20/+15/+10 Melee; Or Rock +10/+5/+0 Or Rock +12/+7/+2 Ranged |
| Damage: | Huge Greatsword 2d8+15; Or Rock 2d6+10 And 2d6 Fire |
| Face/Reach: | Width: 10' ft., Length: 10' ft., Reach: 10' ft. |
| Special Attacks: | Rock Throwing |
| Special Qualities: | Rock Catching, Fire Subtype |
| Saves: | Fort: 14, Reflex: 4, Will: 5 |
| Abilities: | Str: 31, Dex: 9, Con: 21, Int: 10, Wis: 10, Cha: 11 |
| Skills: | Climb +11, Jump +11, Spot +7 |
| Feats: | Cleave, Great Cleave, Power Attack, Sunder |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) |
| CR: | 10 |
| Treasure: | Standard |
| Alignment: | Often lawful evil |
| Advancement: | By character class |
| Description: | All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.
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Rock Throwing (Ex):
Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).
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Rock Catching (Ex):
A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.
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Fire Subtype (Ex):
Fire immunity, double damage from cold except on a successful save.
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